Tuesday, 30 December 2014

Minecraft Hoenn: Part 30/43: Route 125 and Shoal Cave

Part 30/43 of the creation of the Hoenn Region in Minecraft.

Part 30. More than 2/3rds through. Its almost nearly finished. I've been getting distracted recently by a new simulator I bought. Euro Truck Simulator 2. It's great bet it's distracting me from this project. Got to control that. Anyway, route 125 is about a third the size of route 124 (the largest route in all Pokemon games) that lays just west of route 125. It was quite easy but repetitive to make. Getting all the rocks in the right place requires a lot of concentration. But it's all rewarding and in the end it looks wonderful.

(Image sourced from Bulbapedia)

Route 125 is a route that is only accessible by visiting Mossdeep City. It has a lot of places to set up a secret base in the Pokemon game and it is also the home of Shoal Cave which we'll get to later.

Rocks and clay etc...

A bit more done. There's not much new things to say about the building techniques.
Some refinement and Route 125 is finished.

(Image sourced from Bulbapedia)

Now something more interesting. Shoal Cave. Now before we all get exited I have to say that not all of Shoal Cave has been built. Because there is not enough space underground in terms of depth. It's only 20 blocks or so from sea level to the bedrock layer. But the first room and the unique ice room are here.

At various times of the day the tide is either high or low. If it's high you can obtain the shoal shells. If it's low you can obtain the shoal salts. Once you have four of each there is a man in the first room of the Shoal cave who will make a Shell Bell for you.

The early stages of what will become the ice room. The ice room is built at the lowest possible level. Yes, that's the bedrock layer. Beyond that is the void. An endless tunnel that will have you falling until the game will eventually terminate the life of your player to prevent a crash.

It's complete with wild Zubat.

It looks like an ice skating rink.

Uh-oh. The ice is melting from the torches. The solution you can see later on.

More progress.

Some more progress.
By the way. This is what the Ice Room/Cave looks like.
(Image sourced from Bulbapedia)

By the way. The solution to stop the ice melting was obvious. Move the torches away. They are mounted around the edge of the ceiling.

Aaaaand it finished.

Now to cover up Shoal Cave.

Covering 57% complete. Or 64%. Or even 59.98%.

The covering up continues.

And now it's all finished.

 The interior of Shoal Cave looks quite elegant. The rows of torches are especially neat.

A small room that leads down into the ice room.

Do you really want to go down there? Of course you do. You know you want to.

Ice Room

Route 125 all finished.

Route 125 from the Mossdeep Space Center.

Progress so far. (I almost forgot)

Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

Or you can now download a preview here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 31 features Route 127
After That: Part 32 features Route 126
And After That: Part 33 features Sootopolis City and the Cave of Origin.
68% Complete.

Monday, 22 December 2014

Minecraft Hoenn: Part 29/43: Mossdeep City

Part 29/43 of the creation of the Hoenn Region in Minecraft.

 Mossdeep City is the first of the four cities that are off the mainland. Mossdeep City is an island city with the usual Pokemon centre and mart, a gym and a space centre. Construction was paused for a few days because of family things and I got carried away with a new game I bought. But once construction resumed I wasn't stopping until it was finished. I don't know if anyone is reading this or just looking at the pictures so lets begin.

(Image sourced from Bulbapedia)

Mossdeep city is an island that is about 200 blocks wide. There is an area to the west that is under shallow water and the stairs that lead to the city are only accessible by walking thorough the shallow area.

Layers and layers and layers to make the mainland. I couldn't be bothered to take screenshots of the separate layers as I usually do. But hey. 

Sandy paths and convenience centres cloned from the nearest cities.

Mossdeep Gym presented a unique challenge. As these gyms are usually built underground to the north of the gym it would have been difficult with Mossdeep gym as behind the gym are cliffs and behind that is ocean. So the gym would either be built in the traditional manner with extensive and ugly modification to the landscape. Not to mention the intrusion into Shoal Cave which would likely  conflict with each other.  OR I could build the gym to the south by building a U-turn staircase. This avoids the landscape modification but the gym still needs to be deep underground as it still will extend under the ocean.

The interior is 40x56 blocks with a ceiling 5 blocks high.Why 5 blocks instead of the usual 3? well there are walkways that require additional headroom and 3 blocks isn't good enough.


Walkways. Unfortunately I haven't found a way to make the walkways dictate the direction of travel for the player. The tiles in the gameboy game have arrows on them and once stepped on the player is pushed one tile in that direction against their will. 

 Walkways sans arrows.

When you walk into the gym you are presented with this unique staircase. I think that I will use this technique to build the gym in Sootopolis city. But to the east or west or south. We'll see later. 


Houses everywhere. 

Mossdeep Space Centre is a unique location to Mossdeep City. That's pretty much all I have to say about it. Check the link for information.

Here's the second floor. I forgot to take a screenshot of the first floor. But you can check it out for yourself in the save game download. 

And there it is. All finished. 

Mossdeep City. Some trees are yet to grow. 

Now with more trees. 

Mossdeep Space Centre from the ground. 

Progress so far.

Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

Or you can now download a preview here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 30 features Route 125 and Shoal Cave
After That: Part 31 features Route 127
66% Complete.